Dungeon Crawling

DRINKING GAME!

Brews & Beasts

 

Brews & Beasts is a dungeon crawling drinking game where you drink your life away!

Which is entirely fine to do when your life is only 24 or 36 ounces of your favorite alcoholic beverage. Your health? TWO DRINKS.

When you take damage, you take it in ounces! Be the last adventurer standing!

Here are some cards from the game! Most of the cards have very full explanations so that you can take out the cards, grab your drinks, and play right away! The combat system takes less than 5 minutes to learn, and then you are on your way to conquering your friends and surviving the dungeon deck!

 

From Pencils to MSPaint.

While I do not hate my MSPaint created artwork, I do wish I could afford a real artist to make this game look more legit!

My mission is to help create a new genre of game where Hit Points are measured in ounces. I am giving away a print and play version of the game in hopes that people will like it and donate to the cause of getting this game on some shelves!

Let’s work together and hopefully influence game makers all over to make more drink your life away style games! REMEMBER: Always drink responsibly!

 

Meet the Creator.

Hello, and thank you for visiting my webpage! My name is Justin and I am the creator of Brews & Beasts.

When the covid shut down happened I finally hunkered down and got to working on a game. If you are like me, then you spent a lot of time as a child trying to make games. I grew up playing games like Heroes of Might and Magic, Hero Quest, Dungeons and Dragons, Magic the Gathering, and Final Fantasy on NES was the first game I ever played loved and beat at the age of like 6? (Of course I used the gold cheat on game genie… SO MUCH GRINDING).

Alcohol and mythology pun driven card names in Beasts & Brews helped me to release my inner cheese. If only I can squeeze in a few dad jokes…

I am thankful for the suggestions and ideas I gathered from friends and family. Without them I do not know if I could have finished creating the game. The process was very hard and overwhelming (AND STILL IS). The combat system may very well be one of the most important and difficult processes in game making. Balancing and rebalancing and balancing again takes time and can get very tedious. Special thanks to my brother Frank for helping me with so many test runs.